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LSPD Handbook

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LSPD Handbook Empty LSPD Handbook

Post  Sanzil_Rizal Fri Mar 09, 2012 5:47 pm

LSPD Official Handbook Guide


LOS SANTOS POLICE DEPARTMENT




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Introduction

This handbook contains information on the Los Santos Police Department. It is aimed at the public but also towards our staff as a guide for common practice, and code of conduct.


To the Public:

Dear Citizens of Los Santos,

The Los Santos Police Department has a mission to fill, that mission is to protect this fine city and make it a safer place. With your best interests at heart and a strong police force, we will achieve this.

Policing and Service:

1) Calling for help:

If you are in need of emergency services you can call the police at 911 (( /call 911 )) and advise the call taker where it is you are and give a brief description of what is happening. One of our officers will respond to your call. We do attempt to respond to every 911 call, however, if for some reason we don’t then we will still be advised of the crime and take appropriate action.

2) Encountering the Police:

In the Los Santos Police Department we pride ourselves in being professional, fair, and helpful. If you are stopped by a member of the LSPD, do not run, that will only cause trouble for yourself, be compliant and respectful and you will be shown respect back.

Police may conduct routine searches for illegal items, generally speaking unless you are behaving suspiciously you will not be searched, however, again, compliance is always taken into consideration.



Patrol Officer Information

Firstly, and most importantly, when you spawn make sure you go to the locker room at the pd and go on duty. Type /gear and click on duty, and then type it again and get your weapons from the armory section of the menu.


Radio Chat


/r(adio)
This is used to speak with the other members of the LSPD. This is meant to stay IC as often as possible.

Department Chat


/d(epartment)
Similar to the "/r" command, this is used to not only communicate with fellow LSPD Officers, but also communicate with members of the other factions (FBI, LSFMD, and NG). Just like the radio chat, this is meant to stay IC, but the difference between "/d" and "/r" chat is that there will be no OOC chat in "/d". If a high command notices you speak OOC in "/d" then you will get in serious trouble.



Megaphone Chat



/m(egaphone)
The megaphone allows you to instruct citizens from a farther distance than "/s". The megaphone can only be used in government vehicles. Binds for megaphones are allowed, but are to be kept to no longer than two lines.



Wanted List



/wanted
The wanted list shows the current wanted suspects. It will display their name along with how many warrants they have.



Mobile Data Computer



/mdc
The Mobile Data Computer will list a suspects crimes (though, for the most part, unfortunately, this is not the case). This should be used after you have received a suspects identification.



Gate Command



type /gate
This is used to control both gates to the garage of the PD. Once you've opened a gate, pass through it, and then close it immediately to ensure that no one trespasses into the garage. Please look behind you before closing the gate, however, to ensure that there isn't a government vehicle right behind you. If there is, just move on and let them close the gate. Also, do not abuse the gate control at any time or you may risk possible infractions.


Suspect



/su(spect)
This command is the backbone of the police department and is never to be abused. The suspecting system allows you to place warrants for committing crimes on a suspect, so that you can subsequently arrest them. You are NOT allowed, at any point in time, to place metagamed warrants on anyone. If you are caught doing so, you risk major infraction strikes and possible suspension time.

When suspecting a person, ensure that you have some form of identification from that person. For the most part, the person will show you their license, however, this is not always the case. If they refuse to show you any form of identification, you are allowed to RP some way of finding out their name and information (fingerprint scan, DNA test, etc.).
0


Ticket(Fine)


/ticket
This is how you can ticket individuals for smaller crimes. Generally, you should only ticket suspects if they've only committed one crime, or otherwise, a series of small crimes. Prices should stay low, never exceeding $10,000. Also, please keep in mind that you do need the suspects name before you are allowed to ticket them.



Arresting Suspects



/parrest
Arresting suspects can be done at either the star that appears near the back of the garage or on the roof of the PD. Please keep in mind that you can only arrest suspects if they have warrants for their arrest (they have at least one "/su" to their name).



Frisk/Search


/frisk
Frisking suspects allows you to view what items they have on them. Such items that may come up include: Crack, Materials, and Weapons (MP5, Desert Eagle, etc.). When frisking someone, always put on a pair of gloves prior to using the command. It is imperative that you do so.



Tazer



/tazer
The tazer is probably your most important tool as a police officer. This should never be abused. When you take out the tazer, you somply aim it and shoot it at someone then it tazes them for a total of eight seconds. Keep in mind, you cannot taze other people in the LSPD/FBI/NG. The golden rule about the tazer is that if the suspect has a gun out AT ALL, the tazer is off-limits. This is to avoid any possible "rushtazing" situations. Also, prior to tazing someone, please use something along the lines of "/me pulls out a stungun and aims it at the suspect". This is to ensure that the taze was properly RPed.



Cuffing Suspects



/cuff
Cuffing suspects allows you to put them in your custody. You can only cuff a suspect if they've either been tazed or if they have their hands up (using the /handsup command). Cuffs do break after four minutes of initially being cuffed, so keep a watch on your time.



Detaining Suspect


/detain
Detaining suspects allows you to place them in your car. To RP a detain correctly, position your car so that the suspect is next to the door that you will be detaining them to, otherwise, a simple "/me grabs the suspect by the collar of their shirt" should suffice. The seat IDs are as follows: 1 - Passenger seat, 2 - Rear driver-side seat, and 3 - Rear passenger-side seat.



Deploying Roadspikes


/stinger
Deploying roadspikes allows you to setup a simple roadspike to flatten all of a vehicles tires. This command can only used by a Captain, also a large amount of spikes can be deployed at once. When a vehicle hits the roadspike, their car will instantly have all of its tires flattened.


Destroying Roadspikes



/destroystinger
Destroying roadspikes allows you to remove a roadspike, so long as you're right next to it, or all of them at once. This command can only be used by a Captain or above.





Ranks & Uniforms

Cadet
LSPD Handbook Rank0a



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Officer
LSPD Handbook Rank2


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Motorbike
LSPD Handbook Captainv


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Corporal
LSPD Handbook Officern




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S.W.A.T
LSPD Handbook Chiefdeputychief




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Seargeant
LSPD Handbook Motorbike




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Captain
LSPD Handbook Corporal





Chief/Leader
LSPD Handbook Swat








Internal Affairs


Infraction Strikes:

------------

- Painting government cruisers, or having/using other illegal modifications. (This excludes nitro for car chases.)
- Wearing the incorrect uniform while on duty.
- Using unauthorized weapons. (Cadets - M4 - SWAT Officers - Grenades/Smoke/Spas/Sniper)
- Going undercover without permission.
- Reckless driving. (Non RP Driving)
- Using unauthorized vehicles.
- Not being in Ventrilo while on duty.
- Patrolling alone when a Cadet needs a partner.
- Patrolling alone as a Cadet.
- Fucking around at reassignment.
- Being intoxicated on duty. (Drinking)
- Using /d as a Officer or below without permission.
- Going off assigned duties.
- Tazing/Detaining someone without giving them prior warning of stopping.
- Taking the cruiser of another Officer/LEO without asking them beforehand.

- IC/OOC insults to another LEO.
- Use of force without verbal warning.
- Bringing the person's faction into disrepute.
- Using unreasonable/excessive force.
- Rushtazing.
- Lack of professionalism. (Whining/Immaturity/Fucking Around)
- Insubordination.
- Clearing wanted points off a suspect without prior notice nor permission.
- Freeing suspects from the cells without prior notice nor permission.
- Allowing unauthorized visitors in the garage.
- Possession of Narcotics.
- Possession of Materials.
- Conspiracy of selling Materials / Narcotics / Firearms.
- Taking a civilian vehicle without giving them a reason beforehand.

- Spamming in /R or /D.
- Stacking charges.
- Using any kind of unnecessary force on a suspect while Tazed/Cuffed.
- Abuse of powers.

- Material running without permission.
- Assault on another Officer.
- Revealing an IA Agent's name.

- Corruption. (Results in removal from the faction...)

------------

FOR CADETS ONLY:

If a Cadet reaches their third strike, instead of getting suspended, they will get fired.

FOR EVERYONE ELSE:

One strike will result in closer observation for subsequent misbehavior. No direct action will be taken.

Two strikes will result in a suspension from the PD for 2-5 days.

Three strikes will result in demotion to previous held rank. (( I.E. if someone goes from Officer directly to the rank of Captain, their third strike will cause them to get demoted back down to the rank of Officer. If you skip ranks up, you will skip ranks back down. ))

Four strikes will result in a suspension from the PD for 4-10 days.

Five strikes will result in getting discharged from the PD (( fired )). There may also be a condition set, where said person may not be able to rejoin the PD for a certain period of time, for example, two weeks.


Filing Complaints and Infractions:

To file a complaint/infraction on another member of the L.S.P.D. please click on this link and follow the instructions the topic provides.


Clarifications relating to Internal Affairs:

There has been some misgivings relating to internal affairs, specificly their powers and abilities.

Internal Affairs is and always has been a separate entity from the LSPD's main body. Although they generally have rank two or three in-game, OOCly they are in fact unlisted ranks. In essence, IA officers have no authority over LSPD units excluding in matters of Internal Security, stability, and in all matters of IA investigation, also the same applies in reverse. However, since IA Officers are also kept secret from everybody but the Director and the Chief's they will follow orders unless they are working on an IA case, in which case they will not be required to follow that. Also note that only one Captain and one Sergeant will be in the IA and these people will be public and also able to give/take orders, unless the orders taken are in conflict with the IA.

They are both above and below the authority of all ranks but the Chief(s) and the divisional leader of the Internal Affairs department. As the Chief is immune to infractions as is the IA commander.

Deputy Chiefs and below are however not immune to Internal Affairs jurisdictional matters and can receive infractions. Although this as far as I can recall has never happened, yet it is possible.

IA officers although generally are shall we say keeping an eye on things during quiet times it has been permitted to assist in patrols, pursuits or respond to crimes. Although that is not their focus.

IA officers are able to use LSPD cars if desired along with civilian cars.

IA is not here to mess up your day or get you into trouble, generally it was established to point out officer mistakes and offer advice. We're not here for a witch hunt and unless a serious accusation or suspicion is relevant. We generally don't follow you around. You don't need to be so concerned when there's an IA operative around.



Radio Codes
10-1: Responding
10-2: Arrived at Scene
10-3: Negative
10-3v: Vehicle Patrol
10-4: Roger that / Received and understood
10-5: Please repeat
10-6: Stand-by
10-7: Report To Location
10-8: In Service
10-9: Prisoner secured
10-10: Report current location / status
10-11: Police operation
10-12: Police Officer needs assistance -Specify Crime, And Location-
10-13: Officer down -location-
10-14: Requesting Black And White (Brown and Tan, A Marked Cruiser)
10-15: Requesting ambulance
10-16: Requesting Tow
10-20: Location / Position
10-21: Swat Needed
10-24: Stop Transmitting
10-27: Switching Units
10-31: Returning to PD
10-40: Lots of people in the area
10-41: Possible illegal activity
10-55: Traffic stop
10-56: Computer check
10-57 VICTOR: Vehicle pursuit
10-57 FOXTROT: Foot pursuit
10-60: Vehicle description (Blue Cheetah)
10-61: Suspect description (IC 2 male, blue clothes)
10-70: Backup/Assistance Required
10-70 ECHO: Emergency backup required -Code Requsted, Code 1 is Normal Not Urgent, Code 2 is fast but no Sirens, Code 3 is Lights and sirens, Come NOW-
10-98: No further assistance required
10-99: Situation concluded (Finished what you were doing)

Status 1 – Off duty
Status 2 – On duty
Status 3 – Going on a break
Status 4 – Patrolling available for calls
Status 5 – Responding without light & sirens
Status 5e – Responding with lights & sirens
Status 6 – I am on scene (target location)

IC1 – White
IC2 – Black
IC3 – Latino
IC4 – Middle Eastern
IC5 – Asian (Chinese etc.)
IC6 – Unknown ethnicity

Code 0 – Urgent assistance required (ALL units drop what you're doing and attend immediately).
Code 1 – Non-Emergency – Respond in own time (If something comes up, deal with it first).
Code 2 – Non-Emergency – Respond Fast But No Lights or Sirens
Code 3 – Emergency – Respond status 5E (With lights & sirens).
Code 4 – All SWAT personnel report in (Location & Status).








LSPD Vehicles and Bikes



Vehicle Information

LSPD Patrol Car:
The main vehicle of the LSPD. Able to be driven by any rank, cadets of course not alone, it is the standard patrol car for all. Reliable, average speed, good handling.


LVPD Patrol Car:
Able to be driven by Sergeants and above, it has different handling and is better at off-road driving and turning corners. May be used with permission from a Sergeant and above.


SAPD Rancher:
Able to be driven by Captains and above, it is extremely capable of off-road driving and P.I.T. manuevering. May be used with permission from a Captain or above.

LSPD Handbook Rancher



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SAPD Motorbike:
An excellent support vehicle, this motorbike is able to keep up with some of the fastest cars, making chases a lot easier to keep an eye on via GPS beacon. Usable with permission from a Captain or above.


LSPD Handbook Biked



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Mr Splashy:
The SWAT Tank, often known as 'Mr Splashy' is a riot vehicle equipped with a water tank, hence the name, and also gets brought along for SWAT and blockades. Usable with permission from Captains and above.



LSPD Handbook Splashy


SWAT Van:
A strong solid vehicle that is able to move extremely fast for its size. Keeping up with LSPD patrol cars, it is great for P.I.T. manuevers - usable in SWAT situations only.

LSPD Handbook Swath



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SAPD Enforcer:
A heavy, but slow vehicle, the Enforcer is used to transfer SWAT personel and supply units with kevlar vests. Never to be left outside due to thieves, this vehicle is may be used in blockades if used appropriately, permission of a Captain or above only.

LSPD Handbook Enforcer




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SAPD Maverick:
This helicopter is used in pursuits to keep an eye on felons. Keeping up with them well, it is not able to stop them meaning it may only be used to give GPS co-ordinates or drop off passengers via parachute or landing. Permission from a Captain or above only.


LSPD Handbook Helicopterzg


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Predator:
An extremely useful boat, used for water pursuits of course, it is equipped with two machine guns and able to keep up with standard boats, not great against Squallo's and Speedboats. Usable with permission from a Captain or above only.

LSPD Handbook Predatorg



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Standard Weapons


Cadet

* Deagle
* Nightstick
* Pepperspray
* Tazer

*

Officer

* Deagle
* Nightstick
* Pepperspray
* Tazer
*Shotgun

Senior Officer and Above

* Deagle
* Nightstick
* Pepperspray
* Tazer
* MP5
* Shotgun
* Rifle
* M4A1
* Sniper Rifle (During large situations, not for patrol.)
* SPAS12 (During large situations, not for patrol.)
* Grenades (Only with permission from a Captain or above.)
* Tear Gas (Only with permission from a Sergeant or above.)





The Force Suspects

Shots Fired:


DO's:

* Spend a moment evaluating the situation. Just because someone is discharging a weapon doesn't always make them a threat, they could be an off duty/undercover officer and/or a carded civilian protecting themselves within the law.
* Run to cover.
* Pop out from cover and pick your shots.
* Give chase if you're sure you won't be shot as a result.
* Use vent and give us vitals on the number of shooters, etc.

DONT's:

* Run toward, around or past an active shooter. The only place you should be running is to cover. Don't try and get close by chicken running at him, it looks really bad.
* Stay in the open and hope for the best.
* Spray wildly.
* Bug abuse. You get caught using any quick-shooting bugs, whatever, count yourself done in this department.
* Strafe. Yes, the people shooting at you will, but this just doesn't happen IRL.
* Set up where you could take cross-fire. Don't surround someone in a circle, as if one person fired and missed or the shot exited the suspect, it would hit the officer opposite.
* Scream in vent.
* Continue to shoot when the threat no longer exists. If they stop their hostile actions are you expected to act accordingly (IE if the suspect gives up, drops his weapon, or turns and runs you must stop shooting.


Force Matrix:


Force Level 1
- Suspect may be verbally assaulting you or others
- Suspect starts to show aggression in his tone of speaking
- Suspect may be taunting you, or using foul language

Your Actions:
At this point in time you are not authorized to use any physical means of force at all. You may issue verbal warnings at this point in an attempt to calm down the suspect. No hands on or support equipment required.

Force Level 2
- Suspect has committed a crime
- Suspect is disobeying direct orders from a LEO
- Suspect is starting to hint at violent actions
- Suspect is starting to make aggressive movements with his body
- Suspect may seem to be preparing for a physical engagement
- Suspect is increasingly getting worse with his aggression in his tone against you, or others
- Suspect is showing disrespect against you or another person

Your Actions:
At this point in time you are not authorized to use any secondary equipment. Call for assistance using a Code 2 Backup request, and move to a hands on approach of trying to escort the person from the situation or away from potential victims using voice commands and light gestures.

Force Level 3
- Suspect has committed a crime
- Suspect may be using physical contact against you or another person
- Suspect may be using a non lethal weapon on you or another person
- Suspect may be threatening your life or another persons life
- Suspect is actively involved in any physical fight

Your Actions:
At this time you are only allowed to only use a tazer, pepper spray or a nightstick to detain the suspect. You are to call in for code three backup from other officers at this time. Under no circumstances should you withdraw your firearm unless the situation reaches force level 4 for a serious assault or crime.

Force Level 4
- Suspect has done or is committing a felony crime
- Suspect is brandishing a firearm
- Suspect is assaulting another person with a vehicle
- Suspect has placed your life or another persons life in danger
- Suspect is seriously assaulting another person ((causing the person or you to be on low health))

Your Actions:
At this point and time we observe that the suspect is possibly threatening another human life. At this point and time you are allowed to upholster your firearm and take aim on the suspect. Under no means should you ever fire unless the force level reaches 5. Also you are NEVER to tazer any suspect that is actively discharging a firearm. Note: If you warn someone to put away/drop a firearm and they do not comply, after the fifth warning you are expected to use your own judgment on how to handle the situation.

Force Level 5
- Suspect has done or is committing a serious felony crime
-Suspect is in the act of seriously assaulting you or another person to near death
- Suspect has a firearm and is aiming at you or other civilians
- Suspect may be firing the firearm at you or other civilians
- Suspect may be in a car attempting to hit you or other civilians
- Suspect is fleeing in a vehicle after three warnings have been issued
- Suspect has a hostage

Your Actions:
At this point you are allowed to open fire at the suspect and shoot to kill. You are to do your best to avoid these situations but if they occur you are authorized to use deadly force. In regards to the suspect fleeing in a vehicle after you have gave him his ample supply of warnings your partner may shoot out his tires with approval. Once you hit one tire you should not be shooting anymore. You should radio in for code 3 assistance

Pursuits:


When in a high speed pursuit there are a few rules you must obey:

-Do NOT overtake the lead car. The lead car is the person who called the backup. Do not overtake unless they give you permission over radio to overtake them.
-If you crash your car and other officers on duty are behind you then pull over to the side and let them pass you; once the last car has gone past you follow it.
-Do NOT attempt any stupid stunts that would not most likely happen in real life.
- Always keep other units updated on your current location and the description of the vehicle; any information that might assist in their capture.
- Do NOT open fire on a vehicle who is not actively shooting itself
- No more than 3 - 4 cars are required. Do not all respond.

The Force Matrix

Shots Fired:


DO's:

* Spend a moment evaluating the situation. Just because someone is discharging a weapon doesn't always make them a threat, they could be an off duty/undercover officer and/or a carded civilian protecting themselves within the law.
* Run to cover.
* Pop out from cover and pick your shots.
* Give chase if you're sure you won't be shot as a result.
* Use vent and give us vitals on the number of shooters, etc.

DONT's:

* Run toward, around or past an active shooter. The only place you should be running is to cover. Don't try and get close by chicken running at him, it looks really bad.
* Stay in the open and hope for the best.
* Spray wildly.
* Bug abuse. You get caught using any quick-shooting bugs, whatever, count yourself done in this department.
* Strafe. Yes, the people shooting at you will, but this just doesn't happen IRL.
* Set up where you could take cross-fire. Don't surround someone in a circle, as if one person fired and missed or the shot exited the suspect, it would hit the officer opposite.
* Scream in vent.
* Continue to shoot when the threat no longer exists. If they stop their hostile actions are you expected to act accordingly (IE if the suspect gives up, drops his weapon, or turns and runs you must stop shooting.


Force Matrix:


Force Level 1
- Suspect may be verbally assaulting you or others
- Suspect starts to show aggression in his tone of speaking
- Suspect may be taunting you, or using foul language

Your Actions:
At this point in time you are not authorized to use any physical means of force at all. You may issue verbal warnings at this point in an attempt to calm down the suspect. No hands on or support equipment required.

Force Level 2
- Suspect has committed a crime
- Suspect is disobeying direct orders from a LEO
- Suspect is starting to hint at violent actions
- Suspect is starting to make aggressive movements with his body
- Suspect may seem to be preparing for a physical engagement
- Suspect is increasingly getting worse with his aggression in his tone against you, or others
- Suspect is showing disrespect against you or another person

Your Actions:
At this point in time you are not authorized to use any secondary equipment. Call for assistance using a Code 2 Backup request, and move to a hands on approach of trying to escort the person from the situation or away from potential victims using voice commands and light gestures. ((* Jesse Ventura gently pushes the man in the other direction)).

Force Level 3
- Suspect has committed a crime
- Suspect may be using physical contact against you or another person
- Suspect may be using a non lethal weapon on you or another person
- Suspect may be threatening your life or another persons life
- Suspect is actively involved in any physical fight

Your Actions:
At this time you are only allowed to only use a tazer, pepper spray or a nightstick to detain the suspect. You are to call in for code three backup from other officers at this time. Under no circumstances should you withdraw your firearm unless the situation reaches force level 4 for a serious assault or crime.

Force Level 4
- Suspect has done or is committing a felony crime
- Suspect is brandishing a firearm
- Suspect is assaulting another person with a vehicle
- Suspect has placed your life or another persons life in danger
- Suspect is seriously assaulting another person ((causing the person or you to be on low health))

Your Actions:
At this point and time we observe that the suspect is possibly threatening another human life. At this point and time you are allowed to upholster your firearm and take aim on the suspect. Under no means should you ever fire unless the force level reaches 5. Also you are NEVER to tazer any suspect that is actively discharging a firearm. Note: If you warn someone to put away/drop a firearm and they do not comply, after the fifth warning you are expected to use your own judgment on how to handle the situation.

Force Level 5
- Suspect has done or is committing a serious felony crime
-Suspect is in the act of seriously assaulting you or another person to near death
- Suspect has a firearm and is aiming at you or other civilians
- Suspect may be firing the firearm at you or other civilians
- Suspect may be in a car attempting to hit you or other civilians
- Suspect is fleeing in a vehicle after three warnings have been issued
- Suspect has a hostage

Your Actions:
At this point you are allowed to open fire at the suspect and shoot to kill. You are to do your best to avoid these situations but if they occur you are authorized to use deadly force. In regards to the suspect fleeing in a vehicle after you have gave him his ample supply of warnings your partner may shoot out his tires with approval. Once you hit one tire you should not be shooting anymore. You should radio in for code 3 assistance

Pursuits:


When in a high speed pursuit there are a few rules you must obey:

-Do NOT overtake the lead car. The lead car is the person who called the backup. Do not overtake unless they give you permission over radio to overtake them.
-If you crash your car and other officers on duty are behind you then pull over to the side and let them pass you; once the last car has gone past you follow it.
-Do NOT attempt any stupid stunts that would not most likely happen in real life.
- Always keep other units updated on your current location and the description of the vehicle; any information that might assist in their capture.
- Do NOT open fire on a vehicle who is not actively shooting itself
- No more than 3 - 4 cars are required. Do not all respond.


LOS SANTOS POLICE DEPARTMENT

Dont Abuse Your Power otherwise you will never get chance to be in LSPD again.
Sanzil_Rizal
Sanzil_Rizal
LSPD

Posts : 21
Join date : 2012-03-06
Age : 30
Location : Kathmandu

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